Tuesday, 1 April 2008

Week 19! He also wants video games banned because he believes that they're destroying education... come on Dick, it's the only education we got.

So the question that has been troubling man since the dawn of time....



Artist trained as modeller?



or,



modeler trained to be an artist?



it is a conundrum.

I think there are arguments for both. I suppose though it really comes down to the needs of the employer. A skilled programmer requires little technical training, and as a result can start work almost immediately however there is the likelihood they may become a one dimensional tool user. On the other hand a creative candidate can bring fresh, new ideas to the table but may also require extensive training to get up to speed on industry standard software.

It appears to me, in particular on my course, that the two are not mutually exclusive. Creative, artistic people are being taught to tools of the trade in order to have all bases covered as it were. This in my opinion is a good approach and from what I understand about the feedback on the course from the industry this has been recognised. As a result of this approach a more rounded, fully formed game artist is being produced with a strong artistic understanding as well a knowledge of industry standard software.

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