Whether it be voice acting, soundtrack or sound FX, Sound is an imperative part of games. It can provide important cues to the player as to how they should be feeling, what is happening and provide essential narrative clues.
Although this is similair to other media types the added level of interactivity of games can mean that playing a game with the sound off could result in the player missing sonic cues, points etc.
Sound helps to provide real moments and can, for some, spark vivid memories of games gone by.
A few that spring to mind are the discovery of a secret in the original tomb raider, sends a shiver down my spine even now, or the sudden introduction of godsmack's "I stand alone" in prince of persia: warrior within, signaling it was time to haul ass because the dahaka was soon to be pursuing your royal blooded avatar to name but a few.
Some game soundtracks have taken on almost iconic status. Most people will be able to recognise the Tetris theme. Mario's theme is also fairly recognisable and more recently popular music artists are becoming involved in the sountrack to games and its not uncommon to find current chart songs featured in the sountracks which then themselves go on to sell impresive quantities.
There are a number of video game composers and the capabilities of todays consoles has really enabled them to produce scores on a much more dramitic and larger scale.
As for "good times" being one of the most influential recordings in the 20th century im not sure about that but is certainly one of the most sampled in music history.
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