Thursday, 3 January 2008

Week 11! Don't hate the player, hate the game....play!

Nooooo! not gameplay again! what does it mean? As I touched on previously I consider it a loose term to describe the players experience of playing any type of game. But this of course, is not a difinative answer. I dont know if there is one. what i do know is, what ever it is, it is important in making a good game.


I would say gameplay is made up of a lot of factors all coming together to provide the experience of playing the game. Anything that detracts from this has a negative effect on the experience of playing and therfore reduces the gameplay, this could be anything from poor controls to a badly designed level.

That is how I perceive gameplay and with that said I realise these are all things that are dependant on the individual so if I regard, say, the controls of a game to be awkward and unuseable another player may disagree so gameplay is opinion based. like most things in life it is impossible to please everyone and with this in mind it would be impossible for gameplay to programmed or designed into a game.

In my opinion one man's gameplay is another mans poison, where some may find gameplay, some may find none.

Gameplay, to me then, is the overall experience of playing a game and comprises of the various factors that make up a game working in a way that the individual finds and enjoyable experience.

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