Thursday, 18 December 2008

plastercine is fun!!

We have recently been making models from various materials as part of the visual design module of the course. I hadn't done any actual physical sculpture for years. I have to say I really enjoyed it.

The first thing I modeled was a torso. Was just getting used to using the Plasticine really and had recently been looking at anatomy so thought I would bring those two factors together in this little experiment of mine.the next project was to model an interesting character. My sculpture is not an exact replica of the person I used, more loosely based on them and exaggerated.Technically this was the first sculpting project. We had to produce a physical model of a war of the worlds inspired tripod/vehicle. I had made a model but I didn't feel it was faith full to the designs I had produced so I revisited the project and produced this model which was a lot closer to what I had drawn.Just recently I decided to do a sculpture of myself just because I'm enjoying the Plasticine modelling and thought it was quite fitting with the ongoing game production self portrait project.



























































































A rival for the statue of david? probably not....

This is my higher poly self portrait model. I'm still refining the shape but I surprised myself really in the sense that I think its fairly representative of me. Although there are still some issues and there probably always will be when working with a program like max that has a mind of its own, I have noticed improvements in my modelling just recently and hopefully will continue to.
Here is my lower poly self portrait. It's still a work in progress but I think its shaping up OK. I quite enjoyed the making of both the lower and higher poly models and was surprised I didn't have as many problems as I had anticipated.


3d work


This is my vehicle project. The lower image is with the my initial textures, I then stumbled across a tutorial for car paint materials so thought I would give it a go on the wheel arches. It doesn't come across that well in the pictures but was just a bit of an experiment really.




This is my environment project. Quite happy with the model. The textures where just really to see how things where looking and I will be re-texturing some parts , if not the whole thing.



some adjustments

I continued to work into this previously finished picture and i think although the changes are only subtle it's and improvement.Again after looking at my previously finished interior i tried to give it a bit more atmosphere and character


My own worst critic!

I noticed something about myself the other day. I tend to "finish" a piece of work and feel happy with it at the time but upon viewing with fresh eyes I then notice obvious errors, things that can be improved upon and things I just blatantly hate about it. Its amazing how you see things differently after taking a break from them....

I now employ this as part of my working practice. I used to despise revisiting old work but now realise that more often than not it is required in order to do the best you possibly can.

Friday, 14 November 2008

What I've been up to!



The first project was to produce a number of pictures of urban environments mainly focusing on a single point of perspective.


Following a trek around bradgate park we were asked to produce some images. The next project was an interior/bar. The latest project was to design a vehicle/tripod influenced by the war of the worlds.

Friday, 24 October 2008

Some "doodles" using photoshop. Some took slightly longer than others but all just really brain farts, pardon the expression, that just fell out in a few minutes......